To start from the beginning, how did everything started for you? What was your first approach to the arts?
My first conscious approach was at 17 when I started after-school art classes, but everything began much earlier in the 90s with videogame consoles and home computers. Computer graphics were present very early on and they have always existed on the same plane as painting or cinema in terms of hierarchy of experience.
That you remember, what were the first works of art that impressed you? Do you remember any artist that impressed you?
The first images that left a strong impression were mainly screen-based; the graphic interface of the Apple Macintosh, the Gameboy screen, the Atari 2600 pixels seen through a CRT monitor. During high school and for the bigger part of my art school years I collected VHS of horror and science fiction film; 80s Italian horror (Giallos from Dario Argento, Lamberto Bava, Lucio Fulci) and American horror (John Carpenter, Sam Raimi, David Cronenberg). I wasn’t particularly exposed to Fine Arts when I grew up and artists came much later into my aesthetic registry. Jesus Rafael Soto and Bridget Riley would be some of the first important ones.
Who are the artists that you like nowadays?
The ones resisting.
Did your work receive influences from other disciplines?
Motion graphics, horror and science-fiction literature, the Vancouver electronic music scene, anything related to water.
What is the process of developing your work like?
It depends on the project; most of my animated work is a mix a methodology as well as trial and error. When I work on screens a lot of attention goes towards how my work exists within that space. When I work with physical space I tend to produce site-specific installations, in continuation with my screen-based approach.
How would you define your work?
Nerdy and contemplative.
Tags: Nicolas Sassoon